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Tutorial: Communicating Roleplay

Tutorial: Communicating Roleplay GMs, Officers, & Faction Leads


Complaints: "No one is role playing" , "Where is the role play?" , "It shouldn't take a party to get people in the sim, it should be the role play."
There's tons of role play going on all over the city, I see it because I belong to every faction group.  I see the notices, I see the discussions in group chat.  The problem is that everyone is too closed off from each other.  No one hears about these role plays so they do not know they are happening.
They key is communication and we have many outlets at our disposal
True the parties bring in people, but that is because there are notices going out about the parties.  Where are the notices about the role play.
We are going to solve this issue.  We are NOT a party sim, we are a role play sim and we ARE going to promote our role play.
The following new procedures are requirements that every GM WILL participate in.
Communicating Role Play & Storylines -   If you heard about it, tell the rest of the GMs. Interesting role plays big or small, whether your whole faction is involved or just an interesting role play one of your members is doing.  We should all know what every group is doing.  It gives the other GMs the opportunity to possibly join or assist with the role play, get their group involved, give us ideas on similar things we can do, and at the very least the GMs aren't blindsided by certain happenings and know how to respond.  Now of course we pretend we don’t know this information ICly and play coy, but OOCly we should know about all the IC stuff. Please submit these reports on the GM Forum http://toxiancity.com/index.php?option=com_kunena&Itemid=443&view=category&layout=list

At times when we log in we sometimes notice that things are silent and people are not roleplaying . We are not those who should start all the roleplay but there are ways to get the roleplay rate to go up . We can make this city back into a smooth machine where every gear is connected with others, working all together and roleplaying every moment we are around

A few example how to improve roleplay within the group first :
-Talk in groupchat to eachother , there are many times in a group when things are just silent, these times are roleplay killers, talking shows who all is around and people may be encouraged to say " hey, **** , why dont we go there and do that together, could be fun "
-Encourage people who are in roleplay to post a funny or splendid roleplay post of the roleplay they are in . This way people could think " hey, i could do that also,
If someone visits your group base, make certain it is posted in groupchat so people know " hmm, this or that person is in our house/ factory/shop, i will go look, maybe my fellow groupmembers need help or a good rp could happen.or lets see what they are doing in our base "

Examples how to create more roleplay in general :
-GET OUT THERE : even if just you and 2 others are online you can go out your base and visits other bases, do what you group does,  make remarks to eachother on the street that others could overhear , get people to see your group is out and about
-Send out notices about who visited your base , notices with a good rp a groupmember has done, notices about what to look out for ....simply said, make people think " damn i missed that " or " i could have been in that roleplay " make people realize there is always roleplay going on,
- Post a rp line in citizen line that makes people wonder " what is going on there, i must go check " even a basic line can already create a roleplay . Lines like " the covens are marching determined towards the library " or " the shadows flow out the pit like ants out a anthill , spreading out in the city gathering strange things " or a simple " a loud bang makes the windows in the city tremble, some smoke spirals out of a broken factory window.

A group is not so different from a new product that has to be sold . To promote the product there must be advertising, marketing , a strategy to make people buy the product ( roleplay with the group ) .
Being a GM means also to think like a salesperson, you want to get your product ( your group ) known and start earning the big money ( a lot of roleplay starting ) so you focus on bringing out the good points of the product so people buy it , want it, need it . When people start wondering where your product can be found  ( where people of your group are ) then you know you are doing a great job .

Other Tips:

Join various groups in SL that are related to your faction to advertise.  Whether a generic Vampire group, Roleplay Network, Roleplay Gateway, Wiccan Groups, Witches, Demons of SL, Werewolf Groups, Nekos of SL ...

Some of these groups, will give you notice rights on request to advertise, please follow the sending effective notices tutorial either if you paste an announcement, or send a notice SENDING EFFECTIVE NOTICES

Tutorial: Defending Against A Surprise Attack

Toxian City is a role play & combat city.  We have always catered to both the role player and the combat junkie with simple rules in place.  

To keep the Role Play environment alive, we have simply stated you must give an rp warning before an attack.  Would a vampire wait for his victim to respond to bite into them? NO.  Toxian City is a tough place, monsters around every corner.  You should indeed be fearful that any conversation could lead to an attack.  Below this text are the exact rules on this.  As it states, the other party does not need to respond before you attack, but it is indeed courteous to wait a moment.  That is not a rule, it is a suggestion.  BUT WHY YOU ASK?  Well as stated above we cater to both the combat junkies and the role players, but also, this allows you to kill campers.   If I put a time limit on how long to wait, some will bitch it isn't long enough.  

Someone plops down an attack line that does not give you the courtesy of replaying or getting ready and begins firing or swinging immediately.
-First off if their guns or sword is drawn, thats a pretty good sign something is about to do down, but they may draw them the moment they hit their attack line.
***Either way****
You are going to run into these types in Tox, period.  

Create a simple gesture, that not only says a response in it, but also draws your weapons
Pick up the Example Gesture here on the marketplace:  TOX DCS Auto Defender
Notice I used TAB as an alternate trigger key, use whatever you wish.  Change the personal channel to yours.  It will not only draw your weapon, but also allow you to respond via rp at the exact same time.
[08:58:51 AM]  Miss Wright eyes widen, drawing in a deep breath, unsheathing her/him weapons etc blah blah


Website rules....


If your DCS is activated (/9on), you are welcoming combat. If you do not want to engage in combat, deactivate your DCS by putting it into non-combative mode (/9off).

Do not detach or turn off your DCS2 meter during or immediately after engaging in combat.

There MUST be some kind of warning in character before you attack.  It doesn't have to be major, just as long as they get the hint.  A one liner is sufficient, but the more you put into it the more you are role playing.  The other party does not need to respond before you attack, but to be respectful and courteous you should wait a moment for them to get into position or respond.  We are a role play sim with combat as an enhancement, we want role play and believe this minor rule encourages it throughout the city.

When initializing combat, you should be in the realistic view of your opponent. This means:  sniping is not allowed, do not attack or shoot in the back; to initialize combat, your opponent must be facing you. The following are exceptions to this rule:

Exception A: They try to run after they realize you are after them.

Exception B:  You have been role playing with them in a threatening way and they turn to walk off (example: YOU: "You bastard you killed my mother!" OPPONENT: "So the fuck what" turns as he rolls his eyes giving a "shooing" motion with his hand and begins to walk away) -- A scenario like this .... shoot the fucker.

Visit Toxian City http://maps.secondlife.com/secondlife/Toxia/219/131/27



ToxianCity.com. This website has slowly replaced the bulk of our notecard system, out method of getting sim rules and events, et cetera out to the players. It allows us to gather everything we have to give to those wanting to come to Toxian City one place to look for most of their answers. Today, however, we're going to be breaking down what exactly the website offers you.


Trouble and You


We'll be looking at 'Trouble and You!' Interesting title, but in any role play environment trouble will arise. It's our job as sim staff to give you all the tools, confidence, and advice to overcome said troubles and continue to foster a healthy role play environment.


Healing During Role Play


Healing during role play. To some healing is a very simple thing to role play, and to others it can be a very foreign concept. Playing a healer class in a computer game is one thing.. as all you must do is spam skills to heal your companions, but when role playing you have to actually describe what you're doing to whomever is injured. Many people panic, thinking, 'Oh no! I have to know medical terms?!', but I assure you that isn't always the case. There are many different ways to heal both yourself and others during role play, which can vary race by race.


Recording Role Plays


Today we're going to look at an unconventional topic. We talk about styles of role play, role playing taboos, and sim do's and don't's. But now I want to look at what you do after a role play scene is done. Whether you are in a faction and looking to rise through the ranks or you want to record a piece of your characters history for you and others to read back on, there are some tips and tricks that will make this task easier.




So, let's start by clearly defining what Projection is. In role play terms, Projection, or Projecting, is when one role player imposes their thoughts, informs of their previous actions, or otherwise passes along information in a manner that the second role player is unable to respond to.


Tutorial: Sending Effective Notices


Tutorial: Sending Effective Notices


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